10:53:45:941NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:53:45:991None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:53:47:913NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:53:47:916None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:53:47:937NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:53:47:983None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:53:49:931NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:53:49:935None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:53:49:962NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:53:50:010None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:53:51:910NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:53:51:913None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:53:51:936NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:53:51:984None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:53:59:933NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:53:59:937None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:53:59:961NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:00:015None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:14:158NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:14:161None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:14:184NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:14:233None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:19:537NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:19:541None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:19:562NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:19:620None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:24:146NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:24:149None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:24:179NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:24:224None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:26:717NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:26:721None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:26:745NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:26:787None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:37:132NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:37:136None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:37:162NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:37:211None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:39:129NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:39:131None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:39:155NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:39:218None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:45:996NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:45:999None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:54:46:023NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:54:46:085None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:55:14:267NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:55:14:270None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:55:14:296NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:55:14:341None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:55:22:982NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:55:22:986None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:55:23:010NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:55:23:064None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:55:29:610NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
10:55:46:225NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:55:46:228None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:55:46:260NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:55:46:309None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:55:55:232NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:55:55:236None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:55:55:261NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:55:55:304None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:55:58:847NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:55:58:850None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:55:58:870NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:55:58:917None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:00:865NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:00:868None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:00:894NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:00:948None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:02:864NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:02:873None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:02:904NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:02:954None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:04:602UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:56:04:603UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:56:04:604UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:56:04:867NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:04:870None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:04:891NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:04:946None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:07:504UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:56:07:505UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:56:07:505UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:56:07:570NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:07:572None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:07:605UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:56:07:605UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:56:07:605UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:56:07:606NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:07:669None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:41:338NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:41:341None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:41:365NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:41:415None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:43:354NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:43:358None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:43:377NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:43:422None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:50:173NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:50:176None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:50:201NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:50:245None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:52:174NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:52:177None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:56:52:204NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:56:52:246None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:03:006NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:03:010None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:03:031NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:03:074None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:05:004NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:05:007None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:05:037NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:05:084None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:18:719NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:18:723None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:18:744NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:18:799None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:21:690NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:21:694None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:21:721NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:21:773None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:27:071NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
10:57:37:942NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:37:945None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:37:979NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:38:029None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:40:072NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:40:075None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:40:098NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:40:148None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:42:063NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:42:066None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:42:096NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:42:138None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:42:509NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
10:57:52:193NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:52:198None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:52:221NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:52:272None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:58:297NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:58:300None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:57:58:326NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:57:58:392None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:01:193NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:01:200None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:01:225NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:01:281None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:01:870None[Localization] Unknown key '%Tutorial_IndependentPeople_02Instruction'
Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
10:58:09:997NoneCannot go from [56, 39] to [55, 43] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
10:58:11:149NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:11:156None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:11:185NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:11:239None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:15:222NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:15:226None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:15:253NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:15:273UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:15:306None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:18:949NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:18:952None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:18:984NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:19:002UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:19:002UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:19:003UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:19:003UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:19:029None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:30:503UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:504UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:504UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:504UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:606UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:606UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:607UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:607UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:624NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:30:627None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:30:671NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:30:710UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:710UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:711UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:711UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:726None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:30:833UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:834UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:834UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:834UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:30:888NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:30:890None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:30:910NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:30:955None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:31:020NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:31:022None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:31:220NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:31:223None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:31:420NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:31:423None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:31:639UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:640UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:640UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:641UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:670NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:31:673None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:31:712NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:31:759UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:759UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:760UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:760UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:763None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:31:853UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:854UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:854UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:854UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:31:908NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:31:910None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:31:931NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:31:974None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:32:057NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:32:059None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:32:257NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:32:260None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:32:457NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:32:460None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:32:636UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:636UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:637UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:637UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:742UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:742UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:742UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:743UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:745NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:32:747None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:32:765NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:32:811None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:32:837UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:837UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:837UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:838UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:32:970NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:32:972None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:32:993NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:33:046None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:33:114NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:33:118None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:33:312NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:33:315None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:33:514NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:33:517None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:33:809NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:33:812None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:33:836NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:33:876None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:33:964NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:33:966None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:34:165NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:34:167None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:34:367NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:34:369None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:34:568NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:34:570None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:34:815NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:34:818None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:34:842NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:34:896None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:36:896NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:36:899None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:36:928NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:36:977None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:37:639UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:38:901NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:38:904None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:38:928NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:38:975None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:40:906NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:40:909None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:40:934NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:40:984None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:41:228NoneCannot go from [60, 24] to [58, 29] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
10:58:42:903NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:42:906None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:42:926NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:42:973None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:44:901NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:44:904None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:44:924NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:44:975None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:46:255NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
10:58:46:972NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:46:975None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:47:009NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:47:060None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:48:922NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:48:925None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:48:948NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:48:999None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:49:909UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:49:910UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:49:910UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:49:910UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:50:923NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:50:926None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:50:944NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:50:998None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:52:505UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:52:506UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:52:506UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:52:506UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:52:603UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:52:603UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:52:604UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:52:604UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:52:910NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:52:913None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:52:937NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:52:980None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:53:534UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:53:535UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:53:536UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:53:536UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:53:644UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:53:644UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:53:645UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:53:645UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:54:924NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:54:925None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:54:944NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:54:988None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:55:538UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:58:56:916NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:56:920None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:58:56:942NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:58:56:986None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:08:571UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:08:637NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:08:639None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:08:653UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:08:664NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:08:719None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:09:587UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:09:671UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:10:606NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:10:609None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:10:629NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:10:693None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:18:501UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:30:076NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:30:079None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:30:101NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:30:140None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:31:539UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:32:087NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:32:090None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:32:112NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:32:160None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:33:332UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:34:072NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:34:075None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:34:101NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:34:142None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:38:647NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Mercury.Sandbox.Sandbox:GenerateGameSaveDescriptor(System.Reflection.MonoParameterInfo)
10:59:39:795NoneArmy 9437 does not exists anymore. Fail task.
Amplitude.AI.Brain:UpdateActuatorsTaskStatus()
10:59:39:806None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
10:59:39:806None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
10:59:40:055NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:40:178NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:40:355NoneArmy 7284 does not exists anymore. Fail task.
Amplitude.AI.Brain:UpdateActuatorsTaskStatus()
10:59:41:243NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:41:246None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:41:247None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
10:59:41:317NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:41:711None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:42:127NoneThe AI decision process took 1.2 seconds to be executed (0.2 seconds of AI processing and 1.0 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()
10:59:42:474None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:42:479NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:42:481None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:42:569NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:42:660None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:42:932None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
10:59:43:041UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:041UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:042UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:085UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:085UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:085UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:097NoneCan't find entity 9172 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
10:59:43:302UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:302UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:302UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:394None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:43:399NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:43:404None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:43:409UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:410UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:410UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:430NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:43:502None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:43:510UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:511UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:511UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:583UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:583UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:583UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:686UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:686UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:686UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:790UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:790UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:791UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:887UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:887UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:887UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:43:907None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:43:911NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:43:914None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:43:938NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:43:997None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:44:006NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
10:59:44:082None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
10:59:44:240NoneCan't find entity 3567 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
10:59:44:283None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:44:288NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:44:292None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:44:350NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:44:408None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:44:622None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:44:626NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:44:630None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:44:710NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:44:827None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:45:065None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:45:070NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:45:072None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:45:103NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:45:133None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:45:328None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:45:332NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:45:334None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:45:363NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:45:395None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:45:560None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:45:564NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:45:566None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:45:588NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:45:615None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:46:195None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:46:200NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:46:203None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:46:228NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:46:255None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:46:591None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
10:59:46:797None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:46:803NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:46:805None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:46:827NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:46:854None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:47:236None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:47:240NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:47:243None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:47:264NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:47:292None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:48:221None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:48:230NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:48:232None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:48:256NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:48:288None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:49:227None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:49:232NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:49:234None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:49:255NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:49:284None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:50:246None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:50:251NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:50:253None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:50:279NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:50:307None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:51:234None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:51:238NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:51:240None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:51:268NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:51:296None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:52:270UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:52:271UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:52:272UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:52:272UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:52:433UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/ArtificialWondersWindow|UIAnimatorComponent)
Amplitude.Mercury.UI.ArtificialWondersWindow:UnselectArtificialWonder() Amplitude.Mercury.UI.ArtificialWondersWindow:UnselectArtificialWonder() Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:TriggerPendingEvents() Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:53:235None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:53:240NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:53:242None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:53:265NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:53:292None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:58:353None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
10:59:58:369UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:58:369UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:58:370UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:58:370UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:58:423None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:58:428NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:58:430None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:58:442UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:58:443UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:58:443UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:58:443UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:58:451NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
10:59:58:480None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
10:59:59:366UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:59:367UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:59:368UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:59:368UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:59:467UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:59:467UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:59:468UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
10:59:59:468UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:00:395NoneAI Synchronization took 21.2028ms at frame 8953 (entities created: 0 deleted: 0 synchronized: 14 last entity synchronized: 2438 snapshots: 'skipped').
Amplitude.Mercury.AI.AIController:SynchronizeData()
11:00:00:418UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:00:418UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:00:419UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:00:419UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:00:457UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:00:457UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:00:457UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:00:458UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:00:507None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:00:511NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:00:514None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:00:539NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:00:567None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:09:662None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:09:671NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:09:673None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:09:694NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:09:705UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:09:705UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:09:705UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:09:706UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:09:732None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:12:734UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:12:735UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:12:735UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:12:735UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:12:781None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:12:785NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:12:787None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:12:801UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:12:801UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:12:801UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:12:801UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:00:12:812NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:12:856None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:14:767None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:14:771NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:14:773None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:14:800NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:14:838None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:27:189None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:27:195NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:27:199None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:27:222NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:27:262None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:29:660None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:29:668NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:29:670None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:29:695NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:29:721None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:31:947None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:31:952NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:31:955None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:31:979NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:32:007None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:45:893None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:45:897NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:45:902None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:45:923NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:45:952None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:54:778None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:54:782NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:54:785None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:00:54:803NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:00:54:831None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:00:953None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:00:959NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:00:962None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:00:982NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:01:011None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:07:185None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:07:189NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:07:194None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:07:218NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:07:247None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:12:282None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:12:288NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:12:290None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:12:324NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:12:353None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:30:539None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:30:544NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:30:547None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:30:571NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:30:611None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:31:364NoneCannot go from [68, 19] to [64, 17] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:01:32:546None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:32:551NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:32:553None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:32:579NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:32:610None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:34:554None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:34:559NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:34:565None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:34:593NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:34:621None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:35:892NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:01:36:554None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:36:559NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:36:562None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:36:588NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:36:656None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:38:533None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:38:537NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:38:540None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:38:569NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:38:595None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:46:152None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:46:157NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:46:159None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:46:185NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:01:46:211None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:01:46:465UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameOverlays/ArtificialWondersWindow|UIAnimatorComponent)
Amplitude.Mercury.UI.ArtificialWondersWindow:UnselectArtificialWonder() Amplitude.Mercury.UI.ArtificialWondersWindow:UnselectArtificialWonder() Amplitude.UI.UIAbstractShowable:OnHideProcessFinished(System.Reflection.MonoParameterInfo) System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:TriggerPendingEvents() Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:16:927None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:16:936NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:16:938None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:16:967NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:16:992None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:18:944None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:18:949NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:18:951None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:18:976NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:19:003None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:25:584None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:25:589NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:25:595None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:25:625NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:25:653None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:28:570None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:28:575NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:28:578None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:28:606NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:28:634None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:31:718None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:31:723NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:31:725None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:31:753NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:31:781None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:33:795None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:33:800NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:33:805None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:33:814UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:33:815UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:33:815UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:33:815UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:33:815UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:33:825NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:33:853None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:39:038UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:039UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:040UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:040UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:040UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:139UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:139UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:139UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:140UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:140UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:159None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:39:171NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:39:174None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:39:195NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:39:226None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:39:239UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:240UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:240UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:240UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:39:240UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:41:153None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:41:161NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:41:163None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:41:195NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:41:222None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:41:335UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:41:335UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:41:335UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:41:336UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:41:336UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:41:466UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:41:467UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:41:467UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:41:467UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:41:467UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:156None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:43:162NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:43:164None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:43:193NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:43:248None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:43:671UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:672UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:673UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:673UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:673UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:711NonePresentationBattleStatus Sieging is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:02:43:712NonePresentationBattleStatus Sieging is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:02:43:712UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh() Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:713UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh() Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:713UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:713UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:713UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.Mercury.UI.BattleScreen:BindCursor(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:714NonePresentationBattleStatus Sieging is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:02:43:715NonePresentationBattleStatus Sieging is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:02:43:715UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh() Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:715UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh() Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:716UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:716UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:716UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:02:43:719NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:02:45:165None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:45:169NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:45:171None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:45:200NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:45:270None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:46:089NonePresentationBattleStatus Sieging is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:02:46:090UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh() Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:090UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh() Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:090UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:091UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:091UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:091NonePresentationBattleStatus Sieging is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:02:46:091UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh() Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:092UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh() Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:092UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:092UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:092UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:092NonePresentationBattleStatus Sieging is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:02:46:093UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh() Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:093UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh() Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:093UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:093UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:46:093UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.BattleScreen_SiegeUnitItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:RefreshMilitiaItems(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_DefenderGroup:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_SiegePanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() System.Action`1:Invoke(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.PresentationBattle:Synchronize() Amplitude.Mercury.Presentation.PresentationBattleController:OnUpdate() Amplitude.Mercury.Presentation.Presentation:Update()
11:02:47:185None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:47:190NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:47:195None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:47:214NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:47:312None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:49:172None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:49:177NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:49:179None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:49:204NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:49:246None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:51:173None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:51:178NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:51:180None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:51:208NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:51:242None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:55:353None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:55:358NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:55:360None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:55:383NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:55:412None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:57:341None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:57:346NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:57:348None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:57:372NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:57:398None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:58:546NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:02:59:342None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:59:354NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:59:356None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:02:59:382NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:02:59:431None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:01:356None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:01:361NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:01:363None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:01:381NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:01:411None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:03:303NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:03:04:960None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:03:05:004NonePresentationBattleStatus ResultAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:03:05:067None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:03:05:082UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:083UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:083UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:083UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:083UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:083UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:084UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:084UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:084UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:084UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:085UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:085UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:085UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:085UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:085UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:086UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:086UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:087UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:087UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:087UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:087UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:087UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:088UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:088None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:05:088UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:088UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:088UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:089UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:089UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:089UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:089UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:089UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:090UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:090UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:090UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:090UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:091UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:091UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:091UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:091UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:092UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:092NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:05:092UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:092UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:092UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:093UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:093UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:093UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:093UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:093UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:094UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:094None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:05:094UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:094UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:094UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:095UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:095UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:095UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:095UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:095UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:095UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:095UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:095UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:096UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:096UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:096UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:096UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:098UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:099UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:099UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:099UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:099UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:099UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:100UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:100UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:100UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:100UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:101UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:101UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:101UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:101UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:101UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:101UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:102UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:102UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:102UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:102UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:102UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:103UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:103UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:103UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:103UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:103UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:103UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:104UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:104UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:105UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:105UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:105UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:105UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:105UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:106UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:106UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:106UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:106UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:106UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:107UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:107UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:107UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:107UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:107UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:108UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:108UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:108UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:108UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:109UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:109UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:109UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:109UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:109UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:109UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:110UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:110UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:110UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:110UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:110UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:110UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:111UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:111UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:111UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:111UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:127NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:05:147NoneCan't find entity 2779 of ongoing task. Cancel the task.
Amplitude.AI.ProcessingPasses.AllocatorPass`2:Process(System.Reflection.MonoParameterInfo)
11:03:05:193None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:05:194UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:194UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:194UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:194UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:194UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:194UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:195UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:195UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:195UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:195UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:195UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:195UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:195UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:195UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:196UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:196UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:196UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:196UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:196UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:196UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:196UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:197UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:197UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:197UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:197UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:197UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:197UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:197UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:198UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:198UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:198UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:198UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:198UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:198UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:198UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:199UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:199UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:199UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:199UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:199UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:199UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:199UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:200UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:200UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:200UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:200UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:200UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:200UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:200UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:201UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:201UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:201UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:201UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:201UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:201UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:201UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:202UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:202UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:202UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:202UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:202UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:202UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:202UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:203UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:05:383None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:05:387NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:05:389None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:05:411NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:05:461None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:05:519NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:05:522None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:05:724NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:05:727None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:05:924NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:05:927None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:06:127NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:06:129None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:06:203UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:203UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:204UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:204UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:204UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:204UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:204UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:204UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:204UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:204UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:204UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:204UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:204UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:205UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:205UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:205UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:205UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:206UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:206UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:206UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:206UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:206UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:206UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:207UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:207UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:207UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:207UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:207UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:207UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:208UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:208UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:208UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:208UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:208UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:208UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:208UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:209UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:209UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:209UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:209UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:209UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:209UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:209UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:210UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:210UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:210UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:210UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:210UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:210UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:210UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:211UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:211UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:211UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:211UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:211UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:211UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:211UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:211UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:212UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:212UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:212UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:212UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:212UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:212UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:06:410None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:06:414NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:06:417None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:06:441NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:06:486None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:06:531NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:06:534None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:06:732NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:06:735None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:06:936NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:06:938None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:07:135NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:07:138None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:07:202UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:202UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:202UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:202UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:202UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:202UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:203UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:203UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:203UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:203UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:203UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:203UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:203UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:203UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:204UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:204UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:204UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:205UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:205UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:205UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:205UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:205UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:205UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:205UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:206UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:206UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:206UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:206UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:206UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:207UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:207UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:207UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:207UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:207UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:207UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:208UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:208UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:208UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:208UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:208UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:208UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:208UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:209UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:209UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:209UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:209UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:209UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:209UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:210UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:210UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:210UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:210UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:210UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:210UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:210UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:211UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:211UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:211UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:211UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:211UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:211UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:211UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:212UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:212UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:07:414None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:07:419NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:07:422None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:07:443NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:07:485None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:07:538NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:07:541None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:07:740NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:07:744None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:07:941NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:07:944None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:08:142NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:08:145None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:08:430None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:08:434NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:08:436None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:08:460NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:08:503None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:08:552NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:08:559None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:08:754NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:08:761None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:08:953NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:08:961None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:09:157NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:09:162None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:09:423None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:09:428NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:09:431None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:09:454NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:09:497None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:09:564NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:09:567None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:09:763NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:09:766None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:09:962NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:09:964None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:10:164NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:10:167None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:10:433None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:10:437NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:10:440None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:10:464NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:10:509None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:10:683None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:03:12:451None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:12:455NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:12:457None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:12:481NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:12:524None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:16:692None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:16:697NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:16:699None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:16:718NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:16:763None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:28:578None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:28:583NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:28:586None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:28:607NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:28:653None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:30:582None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:30:586NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:30:588None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:30:610NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:30:653None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:32:584None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:32:589NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:32:597None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:32:621NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:32:672None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:50:048None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:50:053NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:50:056None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:50:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:50:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:50:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:50:076NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:50:124None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:52:962UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:52:963UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:52:964UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:53:048None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:53:052NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:53:059None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:53:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:53:066UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:53:066UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:53:080NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:53:122None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:53:965UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:53:965UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:53:966UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:54:064UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:54:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:54:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:54:962UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:54:963UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:54:963UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:55:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:55:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:55:065UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:03:55:068None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:55:072NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:55:075None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:55:098NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:03:55:149None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:03:59:968None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:04:00:080None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:00:083NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:00:086None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:00:123NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:00:199None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:00:818NoneLipSyncData 'Thoughtful_F_ProposeTreaty_ALT03' could not be found
Amplitude.Wwise.Interop.AkCallbackManager+EventCallback:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:04:02:052None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:02:062NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:02:064None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:02:085NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:02:131None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:16:749None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:16:802NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:16:805None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:16:834NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:16:872None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:18:750None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:18:755NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:18:760None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:18:786NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:18:835None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:23:471None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:23:477NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:23:479None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:23:511NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:23:561None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:25:457NoneCannot go from [59, 28] to [55, 31] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:04:25:857NoneCannot go from [59, 28] to [55, 31] - defaulting
Amplitude.Mercury.Simulation.BattleArena:GetDefensiveCapturePointPosition(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:04:26:859None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:26:864NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:26:867None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:26:892NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:26:944None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:28:878None[Empire 2] Exploration behavior of army 2860 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:28:883NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:28:886None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:28:909NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:28:958None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:30:886NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:04:30:977NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:30:979None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:31:000NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:31:056None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:32:296NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 14/#11565 PresentationBattleUnit LandUnit_Era3_Common_Pikemen of empire 0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()
11:04:32:924NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:32:927None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:32:958NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:33:017None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:34:933NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:34:936None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:34:961NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:35:001None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:37:023NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:37:027None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:37:046NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:37:092None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:38:018NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:04:39:039NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:39:042None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:39:067NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:39:109None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:41:021NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:41:024None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:41:049NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:41:098None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:41:626NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:04:44:742NoneThere is a cycle in the state machine, we break it for this turn (Root.Offensive --GoodAgreement--> Root.Friendly).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:44:745None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:44:767NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:44:810None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:45:817NonePresentationBattleStatus ResultAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:04:45:895None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:04:45:910UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:910UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:910UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:910UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:911UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:911UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:911UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:911UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:911UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:912UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:912UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:912UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:912UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:912UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:913UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:913UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:915UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:915UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:916UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:916UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:916UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:916UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:917UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:917UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:917UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:917UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:917UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:917UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:918UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:918UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:918UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:45:918UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:04:46:744NoneArmy 2860 does not exists anymore. Fail task.
Amplitude.AI.Brain:UpdateActuatorsTaskStatus()
11:04:46:753None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:46:784NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:46:853None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:52:516None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:04:52:558None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:52:589NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:52:647None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:54:552None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:54:572NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:54:623None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:57:817None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:04:57:846NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:04:57:890None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:01:665None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:01:691NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:01:739None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:02:659None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:05:02:721None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:05:03:691None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:03:720NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:03:754None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:32:261None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:32:268UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:32:289NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:32:334None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:35:998UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:36:023None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:36:057NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:36:097None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:36:593UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:36:593UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:36:593UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:38:012None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:38:040NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:38:091None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:39:195UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:39:196UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:39:196UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:39:296UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:39:296UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:39:297UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:39:399UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:39:400UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:39:401UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:40:000None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:40:030NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:40:073None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:41:631UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:41:632UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:41:633UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:41:692UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:41:692UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:41:692UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:42:006None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:42:024NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:42:065None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:42:629UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:42:629UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:42:630UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:42:705UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:42:705UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:42:706UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:43:738UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:43:739UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:43:739UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:43:815UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:43:816UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'VeteranUnitTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:43:816UI Steam[UI] Target '/WindowsRoot/InGameSelection/ArmyScreen/Foreground/Content/_ArmyManagementPanel/Scrollview/Content/Table/UnitItem|UnitItem_Toggle' was already tagged 'UnitUpgradeAvailableTag'
Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampsManager:AddTag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIStampKeysDefinition:Contains(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Upgrade:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.MilitaryForceManagementPanel:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyManagementPanel:RefreshUnitItems() Amplitude.Mercury.UI.ArmyManagementPanel:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.ArmyScreen:Refresh() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:05:44:021None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:44:042NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:44:086None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:46:025None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:46:047NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:46:094None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:47:772NoneTutorialWindow.SpecificUpdate: TopTutorialElementIndex is invalid while window' Status is Activating.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:05:48:048None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:48:074NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:48:120None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:55:938None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:55:966NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:56:008None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:57:946None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:05:57:973NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:05:58:020None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:02:165None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:02:199NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:02:249None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:05:722NonePresentationBattleStatus DeploymentAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:06:05:778None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:05:807NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:05:861None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:07:769None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:07:797NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:07:848None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:17:652None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:17:672NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:17:719None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:19:653None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:19:672NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:19:716None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:21:988None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:22:008NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:22:053None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:24:009None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:24:036NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:24:078None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:26:007None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:26:038NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:26:089None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:27:996None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:28:018NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:28:060None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:29:992None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:30:018NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:30:063None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:35:167None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:35:189NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:35:234None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:44:771None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:44:790NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:44:836None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:47:271None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:47:300NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:47:342None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:49:892None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:49:922NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:49:971None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:51:885None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:51:914NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:51:965None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:53:876None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:53:896NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:53:939None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:56:354None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:56:374NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:06:56:413None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:06:58:690NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:07:00:222None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:00:249NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:07:00:296None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:02:563None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:02:583NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:07:02:633None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:03:327NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:07:04:544None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:04:565NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:07:04:621None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:06:549None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:06:572NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:07:06:620None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:07:764NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:07:08:226None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:07:08:539None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:08:561NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:07:08:602None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:12:555NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:07:13:121None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:13:145NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:07:13:190None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:15:548None[Empire 3] Exploration behavior of army 10331 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:15:576NoneThere is a cycle in the state machine, we break it for this turn (Root.Friendly --WantWar--> Root.Offensive).
Amplitude.Mercury.AI.Brain.Analysis.Military.MilitaryStrategy:Process()
11:07:15:618None[Empire 6] Exploration behavior of army 2410 can't find any valid target.
Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)
11:07:16:659NoneTrying to refresh a BattleUnitPin without PresentationBattleUnit.
Amplitude.UI.Windows.UIContainerManager:SpecificUpdate()
11:07:17:380NonePresentationBattleStatus ResultAcknowledge is not handled
Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
11:07:17:480None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappers:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
11:07:17:494UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:494UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:495UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:495UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:495UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:495UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:495UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:496UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:496UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:496UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:496UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:496UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:497UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:497UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:497UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:497UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:498UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:498UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:498UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:498UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:498UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:499UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:499UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:499UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:499UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:499UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:500UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:500UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:500UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:500UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:501UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:501UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:501UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:501UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:502UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:502UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:502UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:502UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:502UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:503UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:503UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:503UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:503UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:504UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:504UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:504UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:504UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:504UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:505UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:505UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:505UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:505UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:506UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:506UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:506UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:506UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:507UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:507UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:507UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:507UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:507UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:508UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:508UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:508UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Bind(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:ChangeSelectedBattleAftermathContender(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:510UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:510UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:510UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:511UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:511UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:511UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:511UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:511UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:511UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:512UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:512UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:512UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:512UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:512UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:512UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:513UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:513UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:513UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:513UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:513UI Steam[UI] StyleController [1] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
11:07:17:513UI Steam[UI] StyleController [0] is null
Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.StrengthCard:Unload() Amplitude.Mercury.UI.VeterancyLevelItem:Highlight(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.UnitItemAppendix_Veterancy:UnhighlightVeterancyItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItem(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:RefreshUnitItems() Amplitude.Mercury.UI.BattleAftermathScreen_Contender_ParticipantItem:Refresh(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleAftermathScreen_Contender:RefreshParticipantItems() Amplitude.Mercury.UI.BattleAftermathScreen:Refresh() Amplitude.UI.Windows.UIWindowsGroup:InternalShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:ShowWindow(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Helpers.WindowsUtils:UpdateWindowVisibility(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.InGameSelectionGroup:Refresh(System.Reflection.MonoParameterInfo) Amplitude.UI.Windows.UIWindowsManager_Base`2:RefreshWindowsGroups() Amplitude.UI.Windows.UIWindowsManager_Base`2:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
This file is continued in "Diagnostics (2020'12'19 @0838'09''699''')p8.html"...